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The official home of Rockstar Games. Ausgewählte Spiele · View More. Rockstar Games. New YorkLondonParisBogota. MCMXCVIII. Die weitläufige und atmosphärische Welt dient darüber hinaus auch als Grundlage für ein brandneues Online-Multiplayer-Erlebnis. Jetzt herunterladen · Rockstar. Für diese Seite sind keine Informationen verfügbar. Rockstar Games, Inc. (oft einfach nur Rockstar genannt bzw. durch R* abgekürzt) ist ein US-amerikanischer Computerspielpublisher, verantwortlich für die. Die Rockstar Advanced Game Engine (RAGE) ist eine von Rockstar San Diego in Zusammenarbeit mit Entwicklern der anderen Rockstar-Studios entwickelte.
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Rock Band is a series of rhythm games developed by Harmonix , principally for home video game consoles. Based on their previous development work from the Guitar Hero series , the main Rock Band games has players use game controllers modeled after musical instruments and microphones to perform the lead guitar , bass guitar , keyboard , drums and vocal parts of numerous licensed songs across a wide range of genres though mostly focusing on rock music by matching scrolling musical notes patterns shown on screen.
Certain games support the use of "Pro" instruments that require special controllers that more closely mimic the playing of real instruments, providing a higher challenge to players.
Players are scored for successfully-hit notes, while may fail a song if they miss too many notes. The series has featured numerous game modes, and supports both local and online multiplayer modes where up to four players in most modes can perform together.
Harmonix had worked with Red Octane for the Guitar Hero series first released in ; when Red Octane was acquired by Activision to continue Guitar Hero in , MTV Games , a division of Viacom at the time, acquired Harmonix to expand the concept to Rock Band , and served as the game's publisher and manufacturer for the instrument controllers, with distribution handled by Electronic Arts In , due to saturation of the rhythm game market, sales of both Guitar Hero and Rock Band dropped; Harmonix's investors were able to buy the company from Viacom and making Harmonix an independent company, giving them more flexibility in options for the series.
Harmonix transitioned to Mad Catz in for the publication and instrumentation controller manufacture.
By , Harmonix stopped producing downloadable content DLC for the current Rock Band 3 , though stated that it would consider its options for the series upon the arrival of the next-generation of consoles.
While Mad Catz initially manufactured the new instrument controllers. To date, there have been four main games in the series, two band-specific spin-offs including The Beatles: Rock Band , and several additional spin-off titles and Track Packs.
Harmonix has continued to supported Rock Band through a persistent DLC model, with routine releases of new songs on a weekly basis as well as the ability for players to import songs from previous games into newer ones, and as of May , the latest title Rock Band 4 supports over songs from this approach.
Harmonix had also offered the Rock Band Network to allow bands and labels to publish their songs as Rock Band tracks that can be purchased by players, though the service has since been discontinued; at the height of this service, over 4, tracks from 1, artists were available for Rock Band players.
Prior to Guitar Hero and Rock Band , Harmonix had already established itself as a company that made game products that focused on music interactivity.
This led to the creation of Frequency and its sequel Amplitude for the PlayStation 2; both games featured the concept of matching notes for specific instrument tracks along lanes.
However, in retrospect, Harmonix found that players had difficulty initially understanding the game, as the presentation was an abstract concept that did not immediately connect the gameplay to the music.
Harmonix was approached by RedOctane to help develop the software for the first Guitar Hero game , itself based on Japanese games like Guitar Freaks.
Harmonix used their previous experience in note-matching techniques from Frequency and Amplitude , as well as the lessons learned in developed Karaoke Revolution to create the Guitar Hero software.
Harmonix was less concerned on developing gameplay, and instead more on connecting the player to the music, working to track the notes of the songs appropriately on the five-button controller as to make the player feel like they are playing the real instrument.
Harmonix was contractually committed to completing one final title, Guitar Hero Encore: Rocks the 80s , during and after the purchase negotiations.
According to Harmonix Vice President of Product Development, Greg LoPiccolo, the Harmonix team had already envisioned the possibility of different instruments before they were completed with the Guitar Hero series;  Rigopulos noted that the Guitar Hero work was only a partial approach to this, limited to what they could do on a "shoe-string budget".
Rock Band was considered a success, leading to the development of sequels and spinoff titles. By , the market for rhythm games in general started to fall.
The market had become saturated with titles, mostly from Activision's expansion of the Guitar Hero series, and consumers affected by the lates recession were less likely to buy costly instrument controllers.
Viacom had already reported significant losses on the Rock Band series, and sales of The Beatles: Rock Band did not meet their expectation.
Though Viacom continued to support the series throughout , it announced that it was seeking a buyer for Harmonix, citing the series' continued profit losses and Viacom's inexperience at being a video game publisher.
As a shareholder-held company, Harmonix retained the rights to the Rock Band and Dance Central franchises, and continued to support and develop the games.
In March , Harmonix affirmed that it had no plans for a fourth major release title within the year, but was still strongly supporting the game through downloadable content through the year.
Rigopulos stated at his keynote at the Penny Arcade Expo East that the studio had plans to bring Rock Band to eighth-generation consoles "at some point" and with "guns blazing".
Bloomberg reported that Harmonix was currently working on a new version of Rock Band for the next-generation of consoles in late February.
Rock Band 4 supported nearly all previous content released for the series, including imports from the Rock Band 3 and all prior official DLC.
Each game provides from 57 to 84 songs on-disc with support for additional songs to be purchased as downloadable content.
The games feature a variety of modes, including single player career modes, offline and online cooperative modes as part of a band, and competitive modes.
Most songs from earlier iterations can be exported for play in future versions for a small licensing fee. The game was released on September 9, , coinciding with the release of remastered collections of the Beatles' albums, and features a visual and musical history of the Beatles with United Kingdom-released versions of songs from their albums Please Please Me through Abbey Road.
The game also has been supported by downloadable content, with three full albums, Abbey Road , Sgt. Though branded as a Rock Band game, the title remains as a standalone game in the series.
It includes a function to add new songs to the game disc. It includes the band's songs, including full albums for Dookie , American Idiot , and 21st Century Breakdown , avatars of the band's members and venues after real-life performances of the group.
Several bands stated they were seeking to or working with Harmonix to develop band-specific content for the series.
The band Pearl Jam worked with Harmonix and MTV Games along with Rhapsody on a Rock Band -related project that was to be released in , allowing for users to vote for their favorite live versions of the band's music.
In August it was rumoured that the Pearl Jam related project would be released as downloadable content,  but Harmonix spokesman John Drake later clarified that while a Pearl Jam-based game was deep in development, it was ultimately cancelled.
The band U2 , after declining an option to place themselves in a Rock Band game in , were reconsidering their stance after seeing the success of The Beatles: Rock Band , according to bassist Adam Clayton.
Roger Daltrey of The Who had stated that a Rock Band -title based on his group's music would be available in ;  however, no such title was released in , or after that year for that matter.
Though Janie Hendrix had stated she allowed for Jimi Hendrix 's works to be used for a Rock Band game to be released in ,   this was later clarified as licensing several full albums from Hendrix to be made as downloadable content.
Interactive Entertainment to create Lego Rock Band. The game added a new "super easy" gameplay mode in order to accommodate younger players.
The game, which was released on November 3, on the Xbox , PlayStation 3, and Wii consoles, supports all existing Rock Band instruments.
Harmonix had planned to release a spin-off of Rock Band for Japanese audiences in co-development with Q Entertainment.
The title, initially announced in , would have featured J-pop music, and would have been "the first US-originated rock music game to be heavily localized for the Japanese market".
The game included 25 songs 23 new to the series, and two that were previously unavailable to export due to licensing issues , but can use any previously downloaded song in the player's library; the 25 songs were also available to be played within Rock Band 3.
Unlike the previous games in the series, Blitz is designed for use with a standard console controller, using buttons on the controller to switch tracks and match notes.
The single-player game is designed with numerous "arcade" elements including a number of power-ups that make it more a score attack game than previous titles.
Released alongside the game was a Facebook application, Rock Band World , that connected to players' games, offering challenges and tracking players scores in both Blitz and Rock Band 3.
Instead of matching notes as in the main games, Sessions would have players making their own music in songs where several of the other instrument tracks were already completed; one example given by Daniel Sussman was to complete a bass line atop existing guitar, drums, and vocal tracks.
If the player opted, they would have been able to allow the pre-existing track to be played instead and only provide their own music in certain sections of the song.
Sessions was originally conceived as a multiplayer title but Harmonix found that having multiple players attempt to make their own music at the same time was too chaotic, and instead reworked it as a single-player game, with the player able to work each track separately and eventually bring them together in a final song.
Though Harmonix had developed a working prototype for the game, they found that it would not adapt well to their existing licensed song library and would be difficult to use in future Rock Band games, and that they did not feel this was a type of game they could sell to their player base at full price.
Sessions has been shelved, though some of the lessons they learned were used to help develop Rock Band 4 , and may come back to the title at a later date.
The game, focused solely on guitar players, uses the Oculus Rift Touch controllers in addition to the headset, one which is attached to the guitar controller.
These provide the player with a first-person view of their guitarist on stage which reacts to the player's movements.
In a demonstration at the Game Developers Conference , the game was set up so that the player could see the note tracks located on the floor monitors on the virtual stage, requiring the player to look down to track them, but Harmonix stated they were exploring other means to provide this input.
The player can engage other actions in the VR world by looking at certain stage elements, such as by keeping their focus on a foot pedal, they can activate pyrotechnics on the virtual stage.
The game was released on March 23, and shipped with 60 songs on release. The game uses the PSP's Wi-Fi capabilities to provide an online store for additional downloadable content from music providers.
A mobile phone version of Rock Band was developed by EA Mobile to work with various phones; the game was released to Verizon users on September 16, The game features many of the same modes as the main Rock Band series, including the ability to play with other users through the software.
The game offers the ability to play any of the four instruments on 25 songs selected from the existing Rock Band library.
The Rock Band games are score -based music video games that combine elements of two of Harmonix' previous efforts: Guitar Hero and Karaoke Revolution , allowing up to four players to play on lead and bass guitar, drums, and vocals.
Rock Band 3 expands this number to seven, including a keyboardist and two harmony vocalists. Players use these instruments to play scrolling musical "notes" on-screen in time with music.
Rock Band titles' gameplay and on-screen interface use a combination of elements from Guitar Hero and Karaoke Revolution. Along the top of the screen is the vocals display, which scrolls horizontally, similar to Karaoke Revolution.
The lyrics display beneath green bars, which represent the pitch of the individual vocal elements.
A pitch indicator displays the singer's accuracy relative to the original pitch by moving up or down to indicate high or low pitches, respectively.
The remainder of the screen is used to display the band's virtual characters as they perform in concert. During cooperative play as a band, all players earn points towards a common score, though score multipliers and "Overdrive" an accumulated bonus that is the equivalent of Guitar Hero 's "Star Power" are tracked separately for each player.
This allows players to strategically use Overdrive to raise the Band Meter and pass portions of a song they otherwise might have failed.
Overdrive can be used to activate score multipliers, which vary based on a player's note streak. In solo play, deploying Overdrive doubles the player's score multiplier.
However, in band play, activating Overdrive instead increases the score multiplier of the entire band by two.
Additionally, players can deploy Overdrive independently of each other Guitar Hero games prior to World Tour require players in Co-Operative mode to deploy Star Power simultaneously , as well as collect additional Overdrive while it is deployed and draining.
Each band member can choose the difficulty at which they play spanning Easy, Medium, Hard, and Expert; a "Super Easy" difficulty is also present in Lego Rock Band for younger players.
Furthermore, with Rock Band 3 , players can select the Pro mode of their instrument if they have the appropriate controller for it; Pro mode challenges guitar, bass, drums, and keyboards to play their controllers closer to the real-life instrument, note-for-note.
If a player does not play well enough and falls to the bottom of the Band Meter, they will fail out of the song and their instrument will be muted from the audio mix.
However, any active player can activate their Overdrive to bring failed players back into the song,  "saving" the band member. However, a band member can only be saved twice; after the third failure, they cannot be brought back for that song.
Failed players continuously drag the band's Band Meter down until they are saved. If the player is not saved before the Band Meter reaches the bottom, the band fails the song.
Special portions of songs are labeled as "Unison Phrases," which reward the band with a score and Overdrive bonus if each player can play their parts perfectly during the phrase.
Select songs end with a special "Big Rock Ending," which gives the players a chance to improvise and earn extra points. If each player successfully plays the final notes of the song following the freestyle portion of the "Big Rock Ending," the band earns all of the "Big Rock Ending" points.
Otherwise, the bonus is lost. As the song progresses, the screen shows a meter with the current accumulated score for the game, as well as the number of "stars" earned so far based on their score and the progress towards the next star indicated by a partially filled ring.
Players can earn up to five stars, with the chance of getting 5 "gold stars" by getting a very high score with all players on the Expert difficulty.
The performance's star rating will influence the monetary reward and number of fans for the song within the various game modes, or in the case of Rock Band 3 , the number of fans earned and speed progress towards the virtual band's Career Mode goals.
Rock Band features instrument controllers designed for the game. However, Harmonix and other companies have attempted to provide compatibility between competing instrument controllers and music games, allowing Rock Band to be playable without use of specific controllers, and to reuse Rock Band controllers in other music games.
Prior to Rock Band 3 , most instrument controllers were made by MTV Games and Harmonix, with several third-party vendors supply alternate versions.
Mad Catz continued to support the series for the release of Rock Band 4 in , but in early announced financial difficulties due to weak sales of Rock Band 4.
The guitar controller for Rock Band , modeled after a Fender Stratocaster , is used for lead guitar and bass guitar gameplay.
It has several features akin to Guitar Hero ' s controller, as it features five colored fret buttons on the neck of the guitar which correspond to on-screen notes , a strum bar, and a whammy bar.
To use the guitar controller, players must hold the fret button that corresponds to the scrolling colored note on-screen while simultaneously pushing the strum bar.
In addition, five smaller fret buttons are located further down on the neck. In-game or on Social Club, share photos from your travels and discover content shared by the rest of the community.
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